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XSI Character Modeling for Animation
DVD by Mesmer Press teaches you the basics of modeling character in XSI.

DVD  (May, 2004)

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Maya Character Animation
Maya Character Animation is a one-of-a-kind book featuring more than 800 pages of full-color, step-by-step, heavily illustrated Maya instruction. It was written with beginning and intermediate Maya animators in mind--students and professionals who have already familiarized themselves with the Maya interface and basic Maya techniques. Topics covered include subdivision and polygon modeling, subdivision surface mapping, subdivision surface character modeling, NURBS modeling, facial expression, binding characters, character setup, and nonlinear animation. Maya Character Animation also features in-depth coverage of Deep Paint 3D, a premiere texture painting program.

Paperback 832 pages with CD-Rom (December, 2002)

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3D Studio Max - Beyond the Basics Series - Character Modeling
Character Modeling is one of the most difficult parts of 3D animation, and the one thing everyone wants to learn. Where to start and what processes to use are baffling questions. Should I use NURBS, patches, polygonal splines, primitives, Metaballs or what? Confusing, isn't it? Most importantly, what to use is covered in this very advanced video featuring top character modeler/animator Boris Ustaev. Boris takes you through building the most complex character that everyone wants to build, "a woman", step-by-step. This work can sometimes be tedious and frustrating, but after you see how to approach the problem, it will be clear how to attack other tasks. Boris gives you the secrets of modeling strange creatures to animals to human figures with the right tool for the right job. Build a better body the first time.

VHS tape
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3D Studio Max - Beyond the Basics Series -
Character Studio Advanced Techniques

Creating a 3D character is great, but bringing it to life is what everyone wants to know how to do. Correctly animating all the movements, blending different motions together, adding muscle bulges, and bending joints without stray vertices can be confusing and sometimes frustrating without proper instruction. Boris Ustaev, one of the leading authorities in character animation using Character Studio 2.0 for 3D Studio MAX, makes it look easy and gives you the benefit of his experience. Boris takes you through the three different modes that make up the general structure panel (Figure Mode, Footstep Mode, and Motion Flow Mode) and incorporates them in a variety of Biped creatures, using Hand Animation, Inverse and Forward Inverse Kinematics, Key-Reduction, and Motion Capture. He also covers creating Quadrapedic creatures and shows the use of Physique, Key Info, and Layers. Let's watch the master in motion!

VHS tape
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The Animator's Survival Kit
The definitive book on animation, from the Academy Award-winning animator behind Who Framed Roger Rabbit?
Animation is one of the hottest areas of filmmaking today -- and the master animator who bridges the old generation and the new is Richard Williams. During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation...

Paperback - 352 pages (December 2001)
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Modeling A Character In 3DS MAX
Whether you’re new to 3D Studio Max or you’re an experienced developer working on your next game, Modeling a Character in 3DS Max will be an indispensable addition to your Max book collection. Paul Steed, modeler and animator of characters seen in id Software’s Quake II and Quake III Arena, shows you all the tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Essentially one long tutorial, this book chronicles the creation of a single character from concept to texture mapping. Using each body part as an opportunity to illustrate a different modeling method, Steed runs the gamut of character creation.

350 pages Bk&Cd-Rom (July 30, 2001)
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Animation with Character Studio 3
Learn the basics plus all the new features of character studio 3! Covers basic biped posing and footstep animation, along with tips on adjusting Physique vertex assignments. Learn to create a crowd scene with flying objects or bipeds, and how to use the new IK tools for freeform walk cycles and animation. Also includes Motion Flow, freeform animation, making a biped's hands or feet link to an object, muscle bulges, and more! CD of tutorial files and samples included.

200 pages (November 15, 2000)
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3D Studio Max 3.0 - Lip Sync - Making Your Characters Talk
A great VHS training tape. learn the basics of lipsynching making your characters talk In 3D Studio MAX.

VHS Video Tape
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Character Animation with LightWave 6
This book presents the latest upgrades, tips, tricks, and techniques in a step-by-step, practical approach that results in professional, high-quality projects, such as facial animation and walking. Steps you through how to create your own character animation demo reel. Discusses how to break into the character animation field, including how to get an interview with one of many animation studios. An intermediate to advanced level guide to using Lightwave 6 to create character animation.

816 pages Book&Cd-Rom (November 2000)

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Acting for Animators
Until now, animators who have wanted to learn about acting have had no option but to study the subject side by side with stage and movie actors, a group that uses acting techniques in a wholly different way. Ed Hooks offers a better alternative with Acting for Animators, the first book about acting theory and technique written specifically for the animator. Animators need to know a lot about acting, but they don't need to know everything. Acting for Animators sorts out the acting theory that animators need, presenting it in a form and with references that are more relevant to the animator's world.

160 pages Bk&Cd-Rom (January 2001)

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Organic Modeling - Video Training CD for 3d studio max® 3.1
This 3-1/2 hour Interactive Training CD will show you how to build a caveman with Box Modeling, a modern man with Surface Tools, and an alien with NURBS. You should already be familiar with 3ds max™ and ready to start modeling more complicated free-form shapes. This CD works on any computer that can handle 3ds max™ and has a sound card. Have your own personal instructor on CD and stay on top with the fastest way to learn. Models included on CD.

CD Rom (January, 2001)
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3D Studio MAX 3 Professional Animation
Most of this book covers techniques for character animation, starting with Max's basic deformation tools in chapter 1, "Animating with Multiple Modifiers," to more advanced tools like Maxscript, sliders, adjusting spring-back values for joints, and creating constraints to control bone movement. Wonderful examples demonstrate rigging characters for movement, controlling and constraining movement, and working around such problems as gimbal lock. The book assumes the reader has some experience with Max, and it does not pause to measure your skills. Budding animators still honing their model-making skills will find Max project files (including the models used in the book) on the accompanying CD-ROM. The last third of the book, "Animating the Environment," concentrates on other types of noncharacter animation. This includes controlling the camera, animating lights, and adding animation effects such as particle systems to create smoke and dust.

634 page Book&Cd-Rom (February 2000)
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3D Creature Workshop
For LightWave, 3D studio MAX, and Animation Master.

Learn all the modeling and surfacing techniques needed to create professional quality creatures. You learn how to create everything from fabulous monsters to action heroes by using LightWave 5.5, 3D Studio Max 2.0, and Animation:Master 5. The book begins by helping you determine what your creature will look like by first thinking about its habitat, diet, defenses, and other traits. Learn LightWave's Metaform and the polygon-smoothing feature, 3D Studio Max's Bezier-patch modeling feature and the Surfacetools plugin, and Animation:Master's Hash-spline modeling feature. Learn to surface your characters using image maps for color, bump, specularity, and diffusion. The book also covers the addition of, scars, wrinkles, veins, light, and depth.

402 pages- Book & CD-ROM  (May, 1998)


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Animating Facial Features and Expressions
Creating realistic animated characters and creatures is a major challenge for computer artists, but getting the facial features and expressions right is probably the most difficult aspect. In this one-of-a-kind book, readers will find an in-depth resource to guide them through the entire process from the history of facial animation and anatomical structures, to expressing emotions and speech visually. An indispensable tool for animators of all levels.

402 pages- Book & CD-ROM  (December, 1998)


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Digital Character Animation 2
This new edition of Maestri's previous book covers modeling, skeletal deformation techniques, and animation timing and lip sync. Luckily, it doesn't neglect the fundamental building blocks of good, basic character animation techniques, to which the book devotes an entire chapter. This book does not get caught up in photo-realistic textures, rendering issues, or software-specific tips and tricks. It is ideally suited for someone striving to learn the craft of character animation using 3D tools, who wants to breathe life into each frame of animation.

280 pages- Book & CD-ROM  (July 1999)


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3D Modeling Help Books That We Recommend
In Association with Amazon.com

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