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3DS Max 8 Essentials
Welcome to the Autodesk Media and Entertainment Official
Training Courseware for 3ds Max 8 software! Consider this book
an all-access pass to the production and training experience of
Autodesk developers and training experts. Written for self-paced
learning or instructor-led classroom training, the manual will
teach you the fundamentals of using 3ds Max 8. The book is organized
into sections dedicated to animation, modelling, materials, lighting
and rendering.
Paperback 776 pages, Book
and CD Rom (December, 2005)
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3DS Max Character Modeling
3ds max Character Modeling will take you through each
step of modeling a character from head to toe. Starting with photographs
of a human female model, source photography is prepared for modeling.
Then, every step from the first polygon to the final tweak is
illustrated and explained. Not only do you learn to build a human
in general, but you'll build a specific human that matches the
person in the photographs.
CD Rom (March, 2004)
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3DS Max 8 Bible
Spark your creativity with the world's most popular
animation software and the detailed instruction in this power-packed
book from an industry expert. If you're new to 3ds Max, jump right
in with a Quick Start program that will have you modeling and
rendering a complete image your first day. Experienced users,
discover exciting new Max 8 features such as a new module for
hair and fur, a new cloth system, and much more.
Paperback 1250 pages, Book
and CD Rom (April, 2006)
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Master Visually 3ds Max 8
Navigating within the interface
Creating and editing 2D and 3D objects
Controlling animation with function curves
Integrating walls, doors and windows
Simulating water surfaces and fluttering flags
Adjusting color and brightness of lighting
Rendering scenes with Quick Render.
Paperback 601 pages, Book
and CD Rom (February, 2006)
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3DS Max 7 Fundamentals and Beyond
Welcome to the Discreet Official Training Courseware
for 3ds max 7 software! Consider this book an all-access pass
to the production and training experience of Discreet developers
and training experts. Written for self-paced learning or instructor-led
classroom training, the manual will teach you the fundamentals
of using 3ds max 7. The book is organized into sections dedicated
to animation, modeling, materials, lighting and rendering.
Paperback 808 pages, Book
and CD Rom (January, 2005)
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Inside 3DS Max 7
The world of 3D modeling and animation is a complex
one. Lucky for you, with Inside 3ds max 7, you get not just one
instructor but a team of expert developers and trainers who cover
the newly revised program from every angle. Using case studies
to uncover real-word solutions as well as hands-on tutorials to
help you arrive at practical answers to everyday issues, this
all-in-one reference is the answer to your 3ds max prayers.
Paperback 800 pages, Book
and DVD (December, 2003)
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3D Modeling - 3DS MAX 7.
A good book for beginners. Exploring 3D Modeling with
3ds max 7 is written specifically for designers interested in
exploring the concepts and technology of modeling. The book offers
a thorough introduction to 3D design, including an overview of
the interface and components of Discreet?s® widely used 3ds
max software, and the tools and commands that will quickly lead
users to proficiency using the latest release. Flexible, step-by-step
tutorials are geared to get readers up to speed by providing useful
and entertaining applications to real-world 3D modeling scenarios.
Paperback 320 pages, (April,
2005)
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3DS Max 7 Bible.
Packed with expert advice, timesaving tips, and more
than 150 step-by-step tutorials, this book is a must for anyone
who wants to master this complex, expensive software package.
Offers full coverage of new software features and enhancements
and shows users how to master everything from the Particle Flow
interface and architectural objects and materials to Shockwave
3D Export and VertexPaint features.
Paperback 1294 pages, book
and CD Rom (March, 2005)
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Modeling A Character in 3DS Max, 2nd
Edition.
Highly anticipated update to the best-selling character
modeling book by Paul Steed, this book is geared towards the behinning
modeler. It establishes a flecible professional-level skill set
for readers by guiding them through the creation of not one but
three imaginative characters.
Paperback 584 pages (February,
2005)
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3ds max 6 Killer Tips.
Features 275 hot tips--all illustrated, all in full
color, for all levels of 3ds max users, from newbie to advanced.
Get instant help on UI customization, modeling, animation, lighting,
materials and texturing, rendering (including mental ray 3 secrets),
the Reactor dynamics system, Particle Flow, Bones and IK, the
Portable License Utility, and more! Learn how to enhance your
3ds max renderings with programs such as Adobe Photoshop and Discreet
Combustion!
Paperback 320 pages (February,
2004)
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Model, Rig, Animate! with 3ds max 6
This book uses easy-to-follow tutorials and color
illustrations to show you how to model a low-polygon character,
create a rig (no plug-ins required!), then animate the character,
including facial expressions. It focuses on the tools you need
to get a result, so you can learn quickly and put your knowledge
into practice right away with your own characters and projects.
Paperback 230 pages (November,
2003)
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3ds max 6 Animation: CG Filmmaking
from Concept to Completion
This Book presents the fundamentals of 3-D graphics
and animation; including preproduction, modeling, texturing, animating,
rigging, lighting, and rendering. Provides detailed instruction
on a broad range of disciplines and techniques used in the 3-D
field.
Paperback 480 pages (December,
2003)
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Making Game Environments with 3ds Max
DVD by Mesmer Press teaches you how
to make video game environments in 3D Studio MAX.
DVD (June, 2004)
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Harnessing 3DS MAX 5
Harnessing 3ds max 5 is a book designed for quick
and easy learning of 3ds max 5, in and out of the classroom. It
is packed with 130 tutorials and over 1,000 screen captures and
illustrations. You'll get up to speed in no time, and soon you'll
be building your own worlds and characters with this powerful
software! There are many 3ds max books to choose from, but this
one is different. We have taken our experience as college instructors
and applied that knowledge to this book. An accompanying CD-ROM
contains files for use in the exercises and examples of completed
images, scenes, and animations.
Paperback 875 pages Book&CD-ROM
(April, 2003)
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3DS MAX 5 Fundamentals
Currently, Ted Boardman's primary job description
is that of a traveling Discreet 3ds max and Autodesk 3D Studio
VIZ training consultant. Ted is one of a handful of Authorized
Discreet Training Specialists. Training sessions are custom classes
designed to increase 3D modeling and animation productivity for
a wide range of clients, from architecture, to aerospace, to television
and computer gaming. An integral part of Ted's training process
is authoring and co-authoring books for New Riders Publishing
on the production issues encountered in using 3ds max and 3D Studio
VIZ, including 3ds max 4 Fundamentals and several books from the
Inside 3D Studio Max and Inside 3D Studio VIZ 3 series. Ted has
contributed to several other books on the subject as well as Discreet
Advanced Modules and currently has a monthly column covering topics
related to max and VIZ at the cgarchitect Web site. Ted also had
a column in Cadence magazine.
Paperback 496 pages (November,
2002)
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3D Studio Max - Beyond
the Basics Series - Character Modeling
Character Modeling is one of the most difficult parts
of 3D animation, and the one thing everyone wants to learn. Where
to start and what processes to use are baffling questions. Should
I use NURBS, patches, polygonal splines, primitives, Metaballs
or what? Confusing, isn't it? Most importantly, what to use is
covered in this very advanced video featuring top character modeler/animator
Boris Ustaev. Boris takes you through building the most complex
character that everyone wants to build, "a woman", step-by-step.
This work can sometimes be tedious and frustrating, but after
you see how to approach the problem, it will be clear how to attack
other tasks. Boris gives you the secrets of modeling strange creatures
to animals to human figures with the right tool for the right
job. Build a better body the first time.
VHS tape
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3D Studio Max - Beyond
the Basics Series -
Character Studio Advanced Techniques
Creating a 3D character is great, but bringing it
to life is what everyone wants to know how to do. Correctly animating
all the movements, blending different motions together, adding
muscle bulges, and bending joints without stray vertices can be
confusing and sometimes frustrating without proper instruction.
Boris Ustaev, one of the leading authorities in character animation
using Character Studio 2.0 for 3D Studio MAX, makes it look easy
and gives you the benefit of his experience. Boris takes you through
the three different modes that make up the general structure panel
(Figure Mode, Footstep Mode, and Motion Flow Mode) and incorporates
them in a variety of Biped creatures, using Hand Animation, Inverse
and Forward Inverse Kinematics, Key-Reduction, and Motion Capture.
He also covers creating Quadrapedic creatures and shows the use
of Physique, Key Info, and Layers. Let's watch the master in motion!
VHS tape
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3DS Max 4 Media Animation
Unlike many books trying to cover all
things Max, 3ds max 4 Media Animation focuses on a specific use
of the popular animation system from Discreet: creating opening
graphics and logo animation for video. The book assumes the reader
has some experience using Max, and in creating animation for video.
It focuses on the design and production of six different animated
openings, and three of those are real-world on-the-air clips from
networks like MSNBC and NBC News.
592 pages Bk&Cd-Rom
(June 12, 2001)
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Mastering the Art of Production
with 3ds Max 4
Model and animate an alien, a remote control, and
a rover vehicle! Through hands-on, step-by-step tutorials and
directly relevant discussions, Mastering the Art of Production
with 3ds max 4 entices readers to participate in the process of
taking a full 30-second animated commercial for a realistic model
company - Ion Z Batteries - from concept through to completion.
Developing project requirements by reviewing storyboards and planning
a live video shoot for 3D element integration is just the beginning!
As they progress through this thoroughly engaging and fast-paced
book, readers will also experiment with various styles of modeling
and skinning techniques; gain expertise using IK controllers;
develop user interfaces to simplify complicated animation techniques
and implement MaxScript for further animation control; create
and apply global illumination; use procedure maps and PhotoShop
to generate textures for objects in the scene; apply proper rendering
techniques; and complete post-production editing with Discreet's
Combustion.
512 pages 1st edition
(October 12, 2001)
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3ds max 4 Magic
Diving into 3ds max 4 Magic
is like immersing yourself in a pool of experience. Written by
a montage of professional 3ds max users, 13 chapters cover everything
from flowing water to asteroid impacts to using inverse kinematics
for complex machinery, and more. In addition to the tutorials
in the book, the enclosed CD-ROM contains five more projects (two
of which build on chapters in the book) that explore and teach
things like facial expressions, lip-synch, and modeling and mapping
a photorealistic head. The CD-ROM also includes the files needed
for each of the book and CD-ROM projects, and a collection of
shareware and commercial plug-ins for creating things like forests
of plants and trees, hair, and more.
320 pages 1 edition
(May 15, 2001)
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Organic Modeling - Video
Training CD for 3d studio max® 3.1
This 3-1/2 hour Interactive Training CD will show
you how to build a caveman with Box Modeling, a modern man with
Surface Tools, and an alien with NURBS. You should already be
familiar with 3ds max™ and ready to start modeling more complicated
free-form shapes. This CD works on any computer that can handle
3ds max™ and has a sound card. Have your own personal instructor
on CD and stay on top with the fastest way to learn. Models included
on CD.
CD Rom (January 1,
2001)
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