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Learning Autodesk Maya 8
This exceptional, full-colour Autodesk
Maya Press title - produced by Autodesk, the software's creators
- uses Sony's full-length animated "Open Season" for
the book's all-new hands-on tutorials for Maya 8. By following
the step-by-step tutorials, readers will learn the Maya interface
and the basics of modeling, texturing, animating, and visual effects
using real-world production files from a full-length feature film.
Paperback 640 pages - Book & DVD (August, 2006)
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Learning Maya 7
This exceptional, full-color Maya Press
title - produced by Alias, the software's creators - is a comprehensive
mid-cycle revision that uses the award-winning short film Blue
as the basis for the book's all-new hands-on tutorials. Artists,
students, educators, and hobbyists will appreciate this book's
comprehensible coverage of 3D and Maya basics.
Paperback 653 pages - Book & CD (September, 2005)
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Advanced Maya Texturing an Lighting
The art of texturing and lighting is
a crucial aspect of any movie, game, or other animation project.
Now you can learn the secrets of professional animators, mine
powerful and often hidden features in Maya, and achieve amazing
results with the detailed information you'll find in Advanced
Maya Texturing and Lighting..
Paperback 360 pages (September, 2006)
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Real Maya Character Modeling for Games
DVD by Mesmer Press teaches you how
to build video game characters in MAYA.
DVD (May, 2004)
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Maya Character Animation
Maya Character Animation is a one-of-a-kind
book featuring more than 800 pages of full-color, step-by-step,
heavily illustrated Maya instruction. It was written with beginning
and intermediate Maya animators in mind--students and professionals
who have already familiarized themselves with the Maya interface
and basic Maya techniques. Topics covered include subdivision
and polygon modeling, subdivision surface mapping, subdivision
surface character modeling, NURBS modeling, facial expression,
binding characters, character setup, and nonlinear animation.
Maya Character Animation also features in-depth coverage of Deep
Paint 3D, a premiere texture painting program.
Paperback 832 pages with CD-Rom (December, 2002)
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Maya 4.5 Savvy (With CD-ROM)
Written by a top-notch team of Maya
professionals, Maya Savvy is a thorough update to the best-selling
Mastering Maya 3. It delivers the most comprehensive coverage
available for Alias/Wavefront's extraordinarily powerful software.
Key topics include: Modeling with NURBs and polygons; creating
realistic textures and shading; and working with particles, dynamics,
and MEL. Maya Savvy also features hands-on tutorials that integrate
Maya instruction with real-world advice on planning, organizing,
and managing your Maya creations. A full-color insert illustrates
the techniques discussed in the book. And the enclosed CD adds
a 3D gallery plus a collection of demos and plug-ins
864 pages with CD-Rom (November, 2002)
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The Maya 4.5 Handbook
Maya is a powerful and complex 3D graphics
program that challenges the skills of the most- seasoned professionals.
Maneuvering the Maya terrain successfully requires solid skills
and a thorough understanding of 3D techniques. The Maya 4.5 Handbook
provides both of these, by weaving the Maya interface and features
with a detailed overview of the key areas of graphics. Everything
from modeling and texturing, to animation, character animation,
rendering, and paint effects is thoroughly covered. Using hands-on
tutorials, users put Maya to work and gain a thorough under-standing
of how and why the features work. With this approach, beginning
users can dive into Maya quickly, and experts migrating to Maya
can master the program more efficiently. The book covers the Windows
and Macintosh versions of Maya 4.5.
450 pages with CD-Rom (December, 2002)
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Maya Feature Creature Creations
(Graphics Series)
The days of unrealistic, herky-jerky
monsters, aliens, and Godzillas are gone, thanks to the power
of programs like Maya. With this state-of-the-art application,
you can create fantastically real creatures to take on starring
roles or just traumatize other characters in a movie. Maya Feature
Creature Creations teaches the fundamentals of how to develop,
create, and implement your own next generation computer generated
character. Written for 3D artists and modelers of all levels with
a solid understanding of Maya, the book provides an easy-to-follow
process for building an anatomy based CG character with physics-driven,
elastic skin.
376 pages (July, 2002)
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Maya: Secrets of the Pros
Maya: Secrets of the Pros is an all-new,
full-color Maya book, from the authors of our best-selling Mastering
Maya 3 and a team of top-tier Maya veterans--pros who've worked
on everything from "Star Wars: Episode One" to "Final
Fantasy: The Spirits Within." Using detailed case-studies,
the authors reveal high-level secrets they've learned through
their real-world Maya experience. Topics covered include: Modeling,
motion capture, lip synching, crowd scenes, surfacing, and rendering.
The CD features movie files of sample animations, scene and support
files from the projects in the book, and Maya plug-ins.
384 pages (July, 2002)
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Maya 4 Fundamentals
Maya 4 Fundamentals takes you from a
review of 3D fundamentals to a working knowledge of creating content
in Maya 4. Topics covered include the interface and primary tools,
modeling with NURBS and polygons, applying materials and textures,
lighting, using modifiers and deformers, animating scenes, using
cameras, rendering stills and animations, and using particle systems,
dynamics, and paint effects. Special appendices also cover making
the change from other software like 3ds max or LightWave to Maya.
Video-captured movies on the accompanying CD supplement the tutorial
foundation of the book.
550 pages (February, 2002)
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Learning Maya 4.0
Learning Maya 4 takes you through over
twenty project-focused lessons that offer hands-on experience
with Mayas key tools and techniques. The tutorials and workflows
in the book have been optimized for version 4.0 and provide step-by-step
instructions for utilizing the powerful tools that are available
in Maya. This full color book gives you hands-on experience and
includes five project-based lessons that demonstrate how to model,
animate, texture map, add visual effects, and render.
554 pages (August, 2001)
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Maya Visual QuickStart
Guide
Maya is not a program to be taken lightly
or learned in a day, but the Maya Visual QuickStart Guide is probably
one of the best ways to get started. For users with some 3-D experience,
this easily digested book introduces Maya and its feature set
without overwhelming the reader. Over 300 pages and 14 chapters,
Maya (version 3.5 for Mac, version 4 for Windows) is cleanly deconstructed.
The first part of the book focuses on the Maya interface, the
plethora of windows and graphs, setting preferences, customizing
the interface, and the basics of moving around the application.
The "Creating Primitives and Text" section describes
the basics of object creation, while subsequent chapters discuss
object manipulation, hierarchies, object types, building a model
for animation, creating key frames, and finally, rendering the
finished product.
400 pages (December, 2001)
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Exploring Maya 4: 30 Studies
in 3D
This intermediate guide applies the
tools of Maya version 4 to create 3D animation in a series of
30 tutorials divided into four sections: animation, modeling,
dynamics, and rendering. Each tutorial demonstrates how to achieve
a specific effect, such as semaphore flag signaling, a volcano
erupting, and the shadow of trees. The CD- ROM contains the Maya
scene data for all 30 chapters.
182 pages (November, 2001)
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Maya Illuminated: Games
Maya Illuminated: Games is a comprehensive
guide to the powerful tools Maya gives you to create stunning
game art. Inside youll find exhaustive coverage of both
Mayas polygonal modeling and UV mapping toolsets. Also covered
is information on character rigging and animation as they apply
to game work, and ways to use Maya for going beyond low-poly work
for games. This book is the perfect companion for working game
artists and aspiring game artists alike.
232 pages (April 5, 2001)
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