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Learning Autodesk Maya 8
This exceptional, full-colour Autodesk Maya Press title - produced by Autodesk, the software's creators - uses Sony's full-length animated "Open Season" for the book's all-new hands-on tutorials for Maya 8. By following the step-by-step tutorials, readers will learn the Maya interface and the basics of modeling, texturing, animating, and visual effects using real-world production files from a full-length feature film.

Paperback 640 pages - Book & DVD  (August, 2006)

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Learning Maya 7
This exceptional, full-color Maya Press title - produced by Alias, the software's creators - is a comprehensive mid-cycle revision that uses the award-winning short film Blue as the basis for the book's all-new hands-on tutorials. Artists, students, educators, and hobbyists will appreciate this book's comprehensible coverage of 3D and Maya basics.

Paperback 653 pages - Book & CD (September, 2005)

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Advanced Maya Texturing an Lighting
The art of texturing and lighting is a crucial aspect of any movie, game, or other animation project. Now you can learn the secrets of professional animators, mine powerful and often hidden features in Maya, and achieve amazing results with the detailed information you'll find in Advanced Maya Texturing and Lighting..

Paperback 360 pages  (September, 2006)

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Real Maya Character Modeling for Games
DVD by Mesmer Press teaches you how to build video game characters in MAYA.

DVD  (May, 2004)

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Maya Character Animation
Maya Character Animation is a one-of-a-kind book featuring more than 800 pages of full-color, step-by-step, heavily illustrated Maya instruction. It was written with beginning and intermediate Maya animators in mind--students and professionals who have already familiarized themselves with the Maya interface and basic Maya techniques. Topics covered include subdivision and polygon modeling, subdivision surface mapping, subdivision surface character modeling, NURBS modeling, facial expression, binding characters, character setup, and nonlinear animation. Maya Character Animation also features in-depth coverage of Deep Paint 3D, a premiere texture painting program.

Paperback 832 pages with CD-Rom (December, 2002)

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Maya 4.5 Savvy (With CD-ROM)
Written by a top-notch team of Maya professionals, Maya Savvy is a thorough update to the best-selling Mastering Maya 3. It delivers the most comprehensive coverage available for Alias/Wavefront's extraordinarily powerful software. Key topics include: Modeling with NURBs and polygons; creating realistic textures and shading; and working with particles, dynamics, and MEL. Maya Savvy also features hands-on tutorials that integrate Maya instruction with real-world advice on planning, organizing, and managing your Maya creations. A full-color insert illustrates the techniques discussed in the book. And the enclosed CD adds a 3D gallery plus a collection of demos and plug-ins

864 pages with CD-Rom (November, 2002)

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The Maya 4.5 Handbook
Maya is a powerful and complex 3D graphics program that challenges the skills of the most- seasoned professionals. Maneuvering the Maya terrain successfully requires solid skills and a thorough understanding of 3D techniques. The Maya 4.5 Handbook provides both of these, by weaving the Maya interface and features with a detailed overview of the key areas of graphics. Everything from modeling and texturing, to animation, character animation, rendering, and paint effects is thoroughly covered. Using hands-on tutorials, users put Maya to work and gain a thorough under-standing of how and why the features work. With this approach, beginning users can dive into Maya quickly, and experts migrating to Maya can master the program more efficiently. The book covers the Windows and Macintosh versions of Maya 4.5.

450 pages with CD-Rom (December, 2002)

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Maya Feature Creature Creations (Graphics Series)
The days of unrealistic, herky-jerky monsters, aliens, and Godzillas are gone, thanks to the power of programs like Maya. With this state-of-the-art application, you can create fantastically real creatures to take on starring roles or just traumatize other characters in a movie. Maya Feature Creature Creations teaches the fundamentals of how to develop, create, and implement your own next generation computer generated character. Written for 3D artists and modelers of all levels with a solid understanding of Maya, the book provides an easy-to-follow process for building an anatomy based CG character with physics-driven, elastic skin.

376 pages (July, 2002)

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Maya: Secrets of the Pros
Maya: Secrets of the Pros is an all-new, full-color Maya book, from the authors of our best-selling Mastering Maya 3 and a team of top-tier Maya veterans--pros who've worked on everything from "Star Wars: Episode One" to "Final Fantasy: The Spirits Within." Using detailed case-studies, the authors reveal high-level secrets they've learned through their real-world Maya experience. Topics covered include: Modeling, motion capture, lip synching, crowd scenes, surfacing, and rendering. The CD features movie files of sample animations, scene and support files from the projects in the book, and Maya plug-ins.

384 pages (July, 2002)

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Maya 4 Fundamentals
Maya 4 Fundamentals takes you from a review of 3D fundamentals to a working knowledge of creating content in Maya 4. Topics covered include the interface and primary tools, modeling with NURBS and polygons, applying materials and textures, lighting, using modifiers and deformers, animating scenes, using cameras, rendering stills and animations, and using particle systems, dynamics, and paint effects. Special appendices also cover making the change from other software like 3ds max or LightWave to Maya. Video-captured movies on the accompanying CD supplement the tutorial foundation of the book.

550 pages (February, 2002)

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Learning Maya 4.0
Learning Maya 4 takes you through over twenty project-focused lessons that offer hands-on experience with Maya’s key tools and techniques. The tutorials and workflows in the book have been optimized for version 4.0 and provide step-by-step instructions for utilizing the powerful tools that are available in Maya. This full color book gives you hands-on experience and includes five project-based lessons that demonstrate how to model, animate, texture map, add visual effects, and render.

554 pages (August, 2001)

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Maya Visual QuickStart Guide
Maya is not a program to be taken lightly or learned in a day, but the Maya Visual QuickStart Guide is probably one of the best ways to get started. For users with some 3-D experience, this easily digested book introduces Maya and its feature set without overwhelming the reader. Over 300 pages and 14 chapters, Maya (version 3.5 for Mac, version 4 for Windows) is cleanly deconstructed. The first part of the book focuses on the Maya interface, the plethora of windows and graphs, setting preferences, customizing the interface, and the basics of moving around the application. The "Creating Primitives and Text" section describes the basics of object creation, while subsequent chapters discuss object manipulation, hierarchies, object types, building a model for animation, creating key frames, and finally, rendering the finished product.

400 pages (December, 2001)

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Exploring Maya 4: 30 Studies in 3D
This intermediate guide applies the tools of Maya version 4 to create 3D animation in a series of 30 tutorials divided into four sections: animation, modeling, dynamics, and rendering. Each tutorial demonstrates how to achieve a specific effect, such as semaphore flag signaling, a volcano erupting, and the shadow of trees. The CD- ROM contains the Maya scene data for all 30 chapters.

182 pages (November, 2001)

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Maya Illuminated: Games
Maya Illuminated: Games is a comprehensive guide to the powerful tools Maya gives you to create stunning game art. Inside you’ll find exhaustive coverage of both Maya’s polygonal modeling and UV mapping toolsets. Also covered is information on character rigging and animation as they apply to game work, and ways to use Maya for going beyond low-poly work for games. This book is the perfect companion for working game artists and aspiring game artists alike.

232 pages (April 5, 2001)

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