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Digital texturing And Painting
If you are involved in the world of 3D in any way, or even if you're simply a student of art and design theory, please take a look at this book. It's an amazing piece of work, exploring the theory and practice of applying texturing maps and paint effects to models and scenes. This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.

Paperback - 352 pages (August 2001)
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3D Graphics & Animation
3d Graphics & Animations is the book to help readers break into the 3D marketplace. Learn from the experiences of working professionals as shared through insightful interviews.As a second edition, this book builds on the well-received segments of the first edition to cover the basics of 3D in general terms starting with "What is 3D?" and progressing step-by-step through modeling, texturing, lighting and animation. The book also offers coverage of such related topics as developing a story.

Paperback - 624 pages (June 2002)
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Digital Lighting & Rendering
Using computer graphic and 3-D tools to create accurate images is easy; using them to produce beautiful, inviting, memorable images requires more than technical skill. [digital] Lighting & Rendering introduces reasons and techniques for using light, shadow, texture, and composition. The book is not software-specific, but demonstrates techniques that are applicable to almost any 3-D graphics application.

287 pages 1st edition (January 15, 2000)

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3D Game Art f/x & Design
Game Art Elements f/x and Design covers the technology of game elements including 2D and 3D effects. This book discusses each part of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds. It teaches all the pieces used to design a computer game. The reader will learn the specialized skills, tricks, and techniques used to create professional quality game art and be able to use those design segments when building individual games.

408 pages Book & Cd edition (September 12, 2001)

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Game Modeling Using Low Polygon Techniques
Using a tutorial-based approach, you’ll learn the necessary instructions, organizational techniques, and 3D applications needed for a working knowledge of low polygon modeling. Designed to benefit anyone interested in making 3D models (whether you’re a talented artist or not) Game Modeling Using Low Polygon Techniques establishes solid foundations and principles for modeling low polygon 3D objects, from the initial sketch phase to final development. Detailed how-to guidelines are included to teach you all about the conceptual phase, U.V. mapping coordinates, texturing, and much more. A wide range of 3D applications (e.g. 3ds max, Lightwave, Maya, C4D XL, etc.) can be used to apply these methods and techniques with little difficulty.

353 pages Bk&Cd-Rom edition (August 15, 2001)

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Mastering 3D Studio VIZ 3
Written for architectural designers, Mastering 3D Studio VIZ 3 is a practical, hands-on guide to using this 3-D modeling and rendering tool from Kinetix. The author is a good writer, and he's got lots of experience in VIZ. This book, his fifth, highlights both facts.
Spanning over 1,100 pages, and containing 16 chapters and four appendices, the book covers everything from the basics of using VIZ all the way through final rendering and delivery of VIZ-rendered animation on videotape. Each chapter is illustrated with screen shots and rendered frames, and contains step-by-step text for the tutorial in question.

1152 pages Bk&Cd-Rom (October 2000)

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Inside 3D Studio VIZ 3
Explains 3D Studio VIZ to the new user, teaching how to use proven modeling techniques to design effectively and productively, master animation, learn to use VIZ with Lightscape, and more. The CD-ROM contains all of the files needed to do the exercises in the text and software demonstrations including Macromedia Fireworks 3.

720 pages Book (September 11, 2000)

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Advanced 3D photorealism Techniques
"If it looks like a photograph, it's photorealistic--no more, no less." This definition is key, says photorealistic 3-D graphics guru Bill Fleming, who presents techniques for building spectacularly rich photorealistic environments in Advanced 3D Photorealism Techniques. This book is well-suited for 3-D gurus who want to move up to the next level in their craft.

375 pages Book & CD-ROM (June 1999)

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3D Modeling and Surfacing
Whether you're stepping up from 2-D or just want to delve into the 3-D arena, check out 3D Modeling & Surfacing. This book explores the basics of modeling and surfacing (much more than animation) and introduces you to the features and tools common to 3-D software programs. 3-D terms and techniques are demystified for beginners in a way that is terrific for those new to 3-D graphics.

340 pages Book & CD-ROM (May 1999)

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3D Modeling Help Books That We Recommend
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