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Digital texturing And Painting
If you are involved in the world of 3D in any
way, or even if you're simply a student of art and design theory,
please take a look at this book. It's an amazing piece of work,
exploring the theory and practice of applying texturing maps and
paint effects to models and scenes. This book takes you outside
the studio and walks you through the museum of life. This full
color book combines traditional texture creation principles with
digital texturing techniques to enhance your scenes and animations.
In the first half of the book, you will learn about the history
of textures in fine art and in the second half, how to apply these
principles to your 2D and 3D digital scenes.
Paperback - 352 pages
(August 2001)
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3D Graphics & Animation
3d Graphics & Animations is the book to
help readers break into the 3D marketplace. Learn from the experiences
of working professionals as shared through insightful interviews.As
a second edition, this book builds on the well-received segments
of the first edition to cover the basics of 3D in general terms
starting with "What is 3D?" and progressing step-by-step
through modeling, texturing, lighting and animation. The book
also offers coverage of such related topics as developing a story.
Paperback - 624 pages
(June 2002)
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Digital Lighting &
Rendering
Using computer graphic and 3-D tools
to create accurate images is easy; using them to produce beautiful,
inviting, memorable images requires more than technical skill.
[digital] Lighting & Rendering introduces reasons and techniques
for using light, shadow, texture, and composition. The book is
not software-specific, but demonstrates techniques that are applicable
to almost any 3-D graphics application.
287 pages 1st edition (January
15, 2000)
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3D Game Art f/x & Design
Game Art Elements f/x and Design covers
the technology of game elements including 2D and 3D effects. This
book discusses each part of computer games from an artist's view:
interfaces, menus, characters, game textures, 3D models, and games
levels or worlds. It teaches all the pieces used to design a computer
game. The reader will learn the specialized skills, tricks, and
techniques used to create professional quality game art and be
able to use those design segments when building individual games.
408 pages Book & Cd
edition (September 12, 2001)
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Game Modeling Using Low
Polygon Techniques
Using a tutorial-based approach, youll
learn the necessary instructions, organizational techniques, and
3D applications needed for a working knowledge of low polygon
modeling. Designed to benefit anyone interested in making 3D models
(whether youre a talented artist or not) Game Modeling Using
Low Polygon Techniques establishes solid foundations and principles
for modeling low polygon 3D objects, from the initial sketch phase
to final development. Detailed how-to guidelines are included
to teach you all about the conceptual phase, U.V. mapping coordinates,
texturing, and much more. A wide range of 3D applications (e.g.
3ds max, Lightwave, Maya, C4D XL, etc.) can be used to apply these
methods and techniques with little difficulty.
353 pages Bk&Cd-Rom
edition (August 15, 2001)
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Mastering 3D Studio VIZ
3
Written for architectural designers, Mastering
3D Studio VIZ 3 is a practical, hands-on guide to using this 3-D
modeling and rendering tool from Kinetix. The author is a good
writer, and he's got lots of experience in VIZ. This book, his
fifth, highlights both facts.
Spanning over 1,100 pages, and containing 16 chapters and four
appendices, the book covers everything from the basics of using
VIZ all the way through final rendering and delivery of VIZ-rendered
animation on videotape. Each chapter is illustrated with screen
shots and rendered frames, and contains step-by-step text for
the tutorial in question.
1152 pages Bk&Cd-Rom
(October 2000)
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Inside 3D Studio VIZ 3
Explains 3D Studio VIZ to the new user, teaching
how to use proven modeling techniques to design effectively and
productively, master animation, learn to use VIZ with Lightscape,
and more. The CD-ROM contains all of the files needed to do the
exercises in the text and software demonstrations including Macromedia
Fireworks 3.
720 pages Book (September
11, 2000)
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Advanced 3D photorealism
Techniques
"If it looks like a photograph, it's photorealistic--no
more, no less." This definition is key, says photorealistic 3-D
graphics guru Bill Fleming, who presents techniques for building
spectacularly rich photorealistic environments in Advanced 3D
Photorealism Techniques. This book is well-suited for 3-D gurus
who want to move up to the next level in their craft.
375 pages Book & CD-ROM (June
1999)
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3D Modeling and Surfacing
Whether you're stepping up from 2-D or just
want to delve into the 3-D arena, check out 3D Modeling & Surfacing.
This book explores the basics of modeling and surfacing (much
more than animation) and introduces you to the features and tools
common to 3-D software programs. 3-D terms and techniques are
demystified for beginners in a way that is terrific for those
new to 3-D graphics.
340 pages Book & CD-ROM (May 1999)
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3D Modeling Help Books That We
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